Forge is preparing the requested surface and verifying the live route.
Forge is preparing the requested surface and verifying the live route.
This route outlines how Forge concepts could extend to autonomous vehicles, robotics, rendering, and IoT. The live console workspace is still a preview, so this page avoids promising provisioned keys, published pricing, or measured savings.
Model the input around scene changes instead of assuming full-frame recomputation every time.
Reuse validated results when the scene and context are materially unchanged.
Match compute to task complexity instead of shipping every decision to the heaviest model by default.
Illustrative vehicle workflow for scene deltas, cache-aware perception, and route selection across device, edge, and cloud.
from forge_physical import ForgeVehicle forge = ForgeVehicle(api_key="YOUR_PHYSICAL_API_KEY") result = await forge.perceive(camera_frame, speed_mph=65) # Review the response before routing to heavier compute tiers.
Illustrative robotics workflow for cached grasp plans, familiar-object reuse, and escalation to heavier models when the scene changes.
from forge_physical import ForgeRobot forge = ForgeRobot(api_key="YOUR_PHYSICAL_API_KEY") result = await forge.plan_grasp(depth_frame, object_familiar=True) # Escalate novel scenes to the full planner.
Illustrative rendering workflow for scene reuse, differential denoising, and routing simple workloads to smaller models first.
from forge_physical import ForgeRenderer forge = ForgeRenderer(api_key="YOUR_PHYSICAL_API_KEY") result = await forge.denoise(noisy_frame, sample_count=32) # Route only the expensive frames to the heaviest model.
The physical AI product line is not live in this checkout, so the cards below show preview-only placeholders instead of fake price tokens.
Preview
State
Cache hit
Not published/call
Preview
State
Tier 1 (on-device)
Not published/call
Preview
State
Tier 2 (edge)
Not published/call
Preview
State
Tier 3 (cloud)
Not published/call